Portfolio
Development + Design
Wei Tin Yuen
About
I’m a developer with over 4 years of experience in Unity Engine. I’m passionate about all things technical and creative in the 3D space.
I worked for 4 years at a B2B startup and lead the technical development at my company. During my time there, I’ve become an expert in virtual reality and maintaining SDKs.
While I love to solve problems and architect systems, I can work in many different roles. Whether it’s project planning or mentoring teammates, I like to contribute however I can.
SDK
Examples from my company’s SDK which I developed. It’s a codebase to help build VR projects within Unity Engine, and is comprised of feature systems, modular components, editor tools, and networking.
Enterprise Client Projects
Developed for large enterprise companies who use virtual reality as a cost effective training solution. As a lead developer, my additional responsibilities include project planning and managing my team’s tasks.
Work Projects
Short VR experiences and minigames that are part of a healthcare platform designed for seniors. There’s a greater focus on simplicity and user experience.
Personal Projects
I like to work on games, assets, and renders in my free time.
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