This project is a collection of assets I created and released on the Unity Asset Store. Production of these assets involved proficiency with 3D modelling, UV unwrapping, PBR texturing, and assembling in the Game Engine. Lots of effort went in to optimisations: Efficient poly count, well placed pivots, efficient UV textures, organised transforms, and so on. Focus was placed on creating features that would be appreciated by other developers, such as detail masks which let you easily set custom patterns & camouflages.

Project TypeGame AssetProject StatusCompletedYear2018

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