GenreGame AssetsPlatformUnityRoleModeler, PublisherYear2018Duration2 monthsToolsBlender, Substance, Unity
About
A pack of 3D model assets I created and published on the Unity Asset Store. Creating these aircrafts involved 3D modelling, UV unwrapping, PBR texturing, and setting up in the game engine.
Details
There are many considerations that go into creating a game asset. Reasonable poly counts, organized transforms, smart pivot placements, efficient UV textures, etc. I need to also consider things like materials, clipping, pivots, and all sorts of potential use cases and platform capabilities. The pipeline is quite rigid so any adjustments will mean redoing work.
I also made developer friendly features where I could, such as detail masks which let you easily set custom patterns & camouflages, and predefined animation controllers. As a result the pack has been well received and has 5 stars on the store.