Figuring things out in the programming world and with life.

I’ve abandoned Unity’s networking API for Photon. It’s been great so far. Much simpler and better designed. I ran into virtually no problems trying to set up a server and joining, all accomplished in a day. Can’t believe I didn’t try this sooner. On the other hand, still have some testing to do with the physics (rigidbody view) interfering with smooth synchronization. It really puts a bummer when planning games with heavy physics.

I’m also thinking about putting myself out more, somehow. Get on some social media, produce some content on the asset store, i dunno. We’ll see. That’s all for now.