A wacky single player fps where you throw random “weapons” at infinite waves of colorful enemies who are all out to get you.

My best was wave 15.

This was a project I was working on implementing important game mechanics. It was pretty basic, but still good practice in coding design.

  • Player has ordinary movement, throw, melee, sprint controls.
  • Includes 18 weapons with varying damage, handling, etc.
  • Some weapons explode and some can stick to surfaces.
  • Enemies have basic AI that chases and attacks player, they can also be stunned.
  • Higher waves result in increased enemies, damage, and speed.
  • Sweet looking title screen and death transition.
  • Created animations for enemy (THEY HAVE LEGS NOW!)
This game has a lot of potential for new features to be added, but I will most likely move onto different projects.

Version 6