A wacky single player fps where you throw random “weapons” at infinite waves of colorful enemies who are all out to get you.
My best was wave 15.
This was a project I was working on implementing important game mechanics. It was pretty basic, but still good practice in coding design.


Player has ordinary movement, throw, melee, sprint controls.
Includes 18 weapons with varying damage, handling, etc.
Some weapons explode and some can stick to surfaces.
Enemies have basic AI that chases and attacks player, they can also be stunned.
Higher waves result in increased enemies, damage, and speed.
Sweet looking title screen and death transition.
Created animations for enemy (THEY HAVE LEGS NOW!)