A wacky single player fps where you throw random “weapons” at infinite waves of colorful enemies who are all out to get you.
My best was wave 15.
This was a project I was working on implementing important game mechanics. It was pretty basic, but still good practice in coding design.
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Player has ordinary movement, throw, melee, sprint controls.
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Includes 18 weapons with varying damage, handling, etc.
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Some weapons explode and some can stick to surfaces.
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Enemies have basic AI that chases and attacks player, they can also be stunned.
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Higher waves result in increased enemies, damage, and speed.
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Sweet looking title screen and death transition.
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Created animations for enemy (THEY HAVE LEGS NOW!)