I felt inspired to create something; also gotten a little rusty just working on coding. Modelled after the 2S19 Msta. Eyeballed it and added in more or less details. Was about 10 hours of work. I haven’t even textured or mapped it yet. Whimper.

Made with blender. Consists of 100k+ vertices. Sampled 40 times and rendered at 4k in 30 minutes.

I’m thinking of making a game with this. I end up always making games involving tanks. Firstly, I’ll have to reduce the model poly count. I’m aiming for ~10k vertices, although nowadays, computers and game engines can comfortably handle player models with around 50k vertices. But that’s also a case of optimization: For another time.

 

Another Masterpiece.