I accomplished several small things in the month of May. I studied threading and wrapped my head around procedural generation. Mind boggling. I’m also having difficulties implementing more than two different types of terrain/biomes. I have a hunch it might involve 4D perlin noise. Even more mind boggling. With Unity’s ECS design rolling out, threading will become obsolete; until that matures, the tank project will have to be put on hold. I’m heavily involved with asset production currently. I modelled and added the MQ9 Reaper Drone to the Military Aircraft Pack. Some more helicopters are coming in the future. I’m developing a few other packages, stay tuned.
