Reporting in for April. Working on a visual prototype for an upcoming project. Built a custom editor to randomly generate scenery, experimented with shaders and post processing effects. This scene was mostly built by hand – a big waste of time, I’m hoping to replace this with procedural generation and automate this on the fly. The next time you hear back from me, I will have hopefully learnt a thing or two about algorithms. And threading. hngg.

It’s looking lovely :’)