I designed some simple ship models a while back. I’m finally bringing them into the Unity engine to put together a game I’ve been envisioning for a long time: Warships. I’m a sucker for large scale, open world, procedurally generated, combat simulation games. This project hits the right balance of interest and challenge for me.

So far, I’ve implemented the weapons systems, trajectory calculating, and movement. I experienced a setback when I realized the ocean simulation library I was using didn’t work at runtime. Fortunately I found Crest ocean renderer to replace it, and it works beautifully now! I’m now working on getting the environment lighting and particles in order.